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Hal 9000 wiki
Hal 9000 wiki











  1. HAL 9000 WIKI HOW TO
  2. HAL 9000 WIKI MOD
  3. HAL 9000 WIKI SOFTWARE

The timestamp is only as accurate as the clock in the camera, and it may be completely wrong. If the file has been modified from its original state, some details such as the timestamp may not fully reflect those of the original file.

HAL 9000 WIKI SOFTWARE

Showcase of a basic HAL bilateral offensive conflict (similar to those generated by HWS) with an emphasis on the new Assets Compiler module.Ĭredits for the original HAL go to Rydygier.Ĭredits for the original ZBE_Cache go to zorrobyte.This file contains additional information such as Exif metadata which may have been added by the digital camera, scanner, or software program used to create or digitize it. Showcase of all NR6 PACK modules and most HAL functions.ĭemonstration mission for the NR6 PACK 3.01 using HAL in Simple mode. This is also why the missions are unpacked.ĭemonstration mission for the NR6 PACK 3.01 using HAL in Simple mode.

hal 9000 wiki

More descriptions for the HAL High-Command mode will be added when the function is stable.ĭEMO MISSIONS Opening the missions in the editor is the recommended way to view the scenarios so that the user can see and understand how each module is set up. If the variable option was picked, make sure the Reinforcements/Air Reinforcements/Spawn/Site modules that will use it have their Faction set to "custom" and the Custom Pool set to use this variable.

hal 9000 wiki

Either synchronize the Assets Compiler module to a Reinforcements/Air Reinforcements/Spawn/Site module to make the module use the compiled pool (overrides settings inside the module for factions) or Set a variable that will be used to store the pool (check the setting inside the Assets Compiler module) Place down a module and synchronize the groups and vehicles to it (only need one unit from the group to be synced) Place down groups and vehicles to be added to the pool Synchronize module to parked aircraft and to at least one helipad (invisible or not) Synchronize the module to the HAL Commander module that will control the aircraft. However, using the Asset Compiler is the recommended method (See below or in the composition example collection). Therefore adding compatible groups can be done in the Array tab or via the Asset Compiler module found under NR6 Tools.įormat for custom faction array should look like this (an array of arrays): *I recommend looking at the original HAL and its documentation to understand how the system works for the most part. *For additional features, explore the other modules and synchronize them to the HAL Commander module Place troops on each side and include them to HAL via HAL Include module by synchronizing a member of the placed squad to the module and the module to the commander module Place desired HAL Objectives (simple mode) and synchronize them to the HAL Commander module Place Commander Settings modules as desired and synchronize them to the HAL Commander module Place a HAL Commander module and make sure to set different commanders in the module (LeaderA - Leader H) if you are using more than one Place HAL Gen Settings module (if desired) The loose script version can still be found in the BI Forums Thread which will be posted below. USAGEThis version of the NR6 PACK is used by placing modules in the editor and customizing their settings. Clarkes science-fiction novel 2001: A Space Odyssey and its 1968 film adaptation of the same name directed by Stanley Kubrick, and a supporting protagonist in its sequels. This is the recommended way to use NR6 HAL as it contains tons of new features that seriously complement the original experience. HAL 9000 is the main antagonist of Arthur C. NR6 Zbe_cache for HAL compatible group caching based on the original Zbe_Cache by zorrobyte,Ī port of ALICE 2 the Arma 2: Operation Arrowhead civilians module. NR6 Air Reinforcements (A, B and C modes) providing dynamic reinforcements for air assets such as helicopters and fixed-wings (A for spawning airborne aircraft and B for reinforcements using parked aircraft, C for populating parked aircraft on the go),

hal 9000 wiki

NR6 Sites for creating populated patrols and garrisons, NR6 Reinforcements (spawn mode), a mode of the latter script which spawns a batch of troops on module activation only once, NR6 Reinforcements, a script for placing dynamic reinforcements for each side/faction, NR6 HAL which is a modified and expanded version of the original HAL made by Rydygier, This holds all of the work that I have done linked to HAL. This is a pack containing HETMAN Artificial Leader NR6 Edition and all of its expansions. Work on the script version has been ongoing for years and I recommend checking the BI Forums thread about both HAL (NR6) and the NR6 Pack to see what has been added since the last version of the original HAL. This is a continuation of the NR6 PACK script turned into an addon.

HAL 9000 WIKI HOW TO

Mission makers can find below a set of compositions that serve as examples of how to use various of the modules and features of HAL/NR6 Pack.

HAL 9000 WIKI MOD

NOTE: New Discord server for the NR6 Community! This is the place for user support concerning the mod and for tracking its progress.













Hal 9000 wiki